NextLimit Maxwell 5 version 5.0.502 (5.0.6.3) for Rhino
NextLimit Maxwell 5 version 5.0.502 (5.0.6.3) for Rhino | 1.4 GB
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The Next Limit development team is pleased to announce the availability of Maxwell 5 version 5.0.502 (5.0.6.3) for Rhino. This product has been designed for rendering in Rhino with a Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple package.
Version 5.0.502 – 06 Feb 2020
COMPATIBILITY:
– Built with Maxwell Render 5.0.2.21 SDK
– Built with Maxwell Render 5.0.2.21 SDK
ADDED:
– Re-written Maxwell Material with an integrated material editor (in the previous version it was called 'Maxwell Referenced'). This new material works similarly to Maxwell’s Mxed materials, and it is fully integrated into the Rhino UI. You can now choose from a full-fledged Maxwell material editor or the referenced materials; as in Mxed, you can change from one to the other from the Material’s Global Properties > Type dropdown. The Maxwell Material is fully compatible with the Rhino undo/redo mechanism.
– New Maxwell Texture. The Maxwell Material by default uses this texture to provide a similar interface as we have under the Mxed texture editor. But the Maxwell Texture is a normal Rhino texture too, so the user can use it for other Rhino materials too.
– New command 'Maxwell_MaterialReplacer' (intended to help Rhino 5 Mac users to load all the materials from older scenes). After the user calls this command and selects the folder with all the mxm files, the plugin replaces the Rhino materials if it finds an mxm file with the same filename as the material name. (For example material 'BlackPlastic' is replaced with an existing 'BlackPlastic.mxm' file from the selected folder).
– New UI control in File menu > Properties > Maxwell for Rhino > 'Displayed Texture Size'. The users can now control the resolution of the Maxwell Material textures displayed inside the Rhino viewport.
– New UI control in File menu > Properties > Maxwell for Rhino > FIRE Settings > 'Baked Texture Size'. The users can control the resolution of the baked Rhino textures under the FIRE view (for Rhino procedural textures).
– New UI control in Rendering tab > Maxwell for Rhino settings > Global tab > 'Baked Texture size'. The user can control the resolution of the baked Rhino textures under normal Maxwell Render.
– New Maxwell 'Document Properties' page (Maxwell for Rhino > Material Preview) with material preview controls.
– New UI control in File menu > Properties > Maxwell for Rhino > Decimal Precision.
– Re-written Maxwell Material with an integrated material editor (in the previous version it was called 'Maxwell Referenced'). This new material works similarly to Maxwell’s Mxed materials, and it is fully integrated into the Rhino UI. You can now choose from a full-fledged Maxwell material editor or the referenced materials; as in Mxed, you can change from one to the other from the Material’s Global Properties > Type dropdown. The Maxwell Material is fully compatible with the Rhino undo/redo mechanism.
– New Maxwell Texture. The Maxwell Material by default uses this texture to provide a similar interface as we have under the Mxed texture editor. But the Maxwell Texture is a normal Rhino texture too, so the user can use it for other Rhino materials too.
– New command 'Maxwell_MaterialReplacer' (intended to help Rhino 5 Mac users to load all the materials from older scenes). After the user calls this command and selects the folder with all the mxm files, the plugin replaces the Rhino materials if it finds an mxm file with the same filename as the material name. (For example material 'BlackPlastic' is replaced with an existing 'BlackPlastic.mxm' file from the selected folder).
– New UI control in File menu > Properties > Maxwell for Rhino > 'Displayed Texture Size'. The users can now control the resolution of the Maxwell Material textures displayed inside the Rhino viewport.
– New UI control in File menu > Properties > Maxwell for Rhino > FIRE Settings > 'Baked Texture Size'. The users can control the resolution of the baked Rhino textures under the FIRE view (for Rhino procedural textures).
– New UI control in Rendering tab > Maxwell for Rhino settings > Global tab > 'Baked Texture size'. The user can control the resolution of the baked Rhino textures under normal Maxwell Render.
– New Maxwell 'Document Properties' page (Maxwell for Rhino > Material Preview) with material preview controls.
– New UI control in File menu > Properties > Maxwell for Rhino > Decimal Precision.
IMPROVED:
– 4-5x faster export in the case the scene contains lots of block instances.
– Maxwell Render parameters undo/redo handling is faster now.
– Rhino texture export is faster and FIRE more interactive.
– The plugin now exports the meshes with all of its UV maps (Multi-UV).
– Maxwell Undo text is more informative now (it shows the name of the changed parameter).
– In the case Maxwell sends multiple errors or warning messages, the plugin shows all the received messages (not just the last one) after the user clicks on the FIRE view bottom area '* ERROR: CLICK here to see message *'.
– Objects are now exported with their name (if any) plus the id of the object.
– Block geometries are now exported in block groups.
– The Document Properties Maxwell pages now have the 'Restore Defaults' button.
– Maxwell for Rhino Document Properties parameters now have default values.
– (WIN only) The labels of Document Properties Maxwell pages now change to blue if any value has been changed (to show there is a new value to Accept or Cancel).
– (WIN only) The Maxwell UI controller steppers are now draggable (similar to normal Rhino steppers).
– (WIN only) When dragging or changing steppers, it doesn’t fill the undo stack with in-between data (otherwise, the undo content would be filled with useless data).
– (WIN only) While changing the color value in the color dialog, it doesn’t fill the undo stack with in-between data (otherwise, the undo content would be filled with useless data).
– The plugin now uses the Eto color button for color properties.
– Drag and drop between color controls. (Under Windows it is now possible to drag and drop also Rhino colors into Maxwell color buttons).
– Added warning for the two-point perspective camera (Maxwell doesn’t support it).
– On the command log panel, the plugin writes out the time required to export the scene.
– Rhino to Maxwell material Texture coordinate export (Known Limitation: rotation works but rotation+scale only in 0/90/180/270 degrees).
– Maxwell to Rhino material Texture coordinate export (Known Limitation: rotation works but rotation+scale doesn’t work – only rotation or scale).
– 4-5x faster export in the case the scene contains lots of block instances.
– Maxwell Render parameters undo/redo handling is faster now.
– Rhino texture export is faster and FIRE more interactive.
– The plugin now exports the meshes with all of its UV maps (Multi-UV).
– Maxwell Undo text is more informative now (it shows the name of the changed parameter).
– In the case Maxwell sends multiple errors or warning messages, the plugin shows all the received messages (not just the last one) after the user clicks on the FIRE view bottom area '* ERROR: CLICK here to see message *'.
– Objects are now exported with their name (if any) plus the id of the object.
– Block geometries are now exported in block groups.
– The Document Properties Maxwell pages now have the 'Restore Defaults' button.
– Maxwell for Rhino Document Properties parameters now have default values.
– (WIN only) The labels of Document Properties Maxwell pages now change to blue if any value has been changed (to show there is a new value to Accept or Cancel).
– (WIN only) The Maxwell UI controller steppers are now draggable (similar to normal Rhino steppers).
– (WIN only) When dragging or changing steppers, it doesn’t fill the undo stack with in-between data (otherwise, the undo content would be filled with useless data).
– (WIN only) While changing the color value in the color dialog, it doesn’t fill the undo stack with in-between data (otherwise, the undo content would be filled with useless data).
– The plugin now uses the Eto color button for color properties.
– Drag and drop between color controls. (Under Windows it is now possible to drag and drop also Rhino colors into Maxwell color buttons).
– Added warning for the two-point perspective camera (Maxwell doesn’t support it).
– On the command log panel, the plugin writes out the time required to export the scene.
– Rhino to Maxwell material Texture coordinate export (Known Limitation: rotation works but rotation+scale only in 0/90/180/270 degrees).
– Maxwell to Rhino material Texture coordinate export (Known Limitation: rotation works but rotation+scale doesn’t work – only rotation or scale).
FIXED:
– (OSX only) The installer couldn’t install the plugin in the case the /Users//Library/Application Support/McNeel/Rhinoceros/MacPlugins folder didn’t exist.
– Rhino slowed down when a Maxwell material was applied to many objects.
– Some scenes could freeze Rhino on Maxwell export. It seems it is an issue with Rhino baking; as a workaround, some baking flags are disabled now to avoid this issue.
– When Custom Alpha was applied to a block, only the first object of the block was exported with the Custom Alpha applied.
– After changing the object parameter of a block object, FIRE only refreshed the first sub-object of the block.
– In the case the scene contained several copies of the same instance block, when the user deleted the original block from the scene, all the blocks disappeared from the FIRE view (the copies are handled as instances under Maxwell).
– Rhino crashed when creating block definitions while FIRE ran.
– Block inserted from an embedded file (or block with sub-blocks) didn’t follow the Maxwell Object settings.
– The parameters in the Document Properties page were not reverted when clicking the Cancel button.
– After undoing the Maxwell Environment Path channel change the value was a text 'NULL' instead of an empty string.
– Camera exposure EV value was wrong if Iso value was not 100.
– The camera didn’t keep exposure correctly in the 'Lock Exposure' mode if Iso value was not 100.
– In some cases, the Maxwell UI panels didn’t fit correctly into the parent UI container.
– Mouse scroll wheeling could cause panning the whole container control instead of spinning the value of the control.
– After the Rhino view was changed to named view the Maxwell camera showed the saved camera position instead of the active camera position.
– Rhino’s Gem materials were exported as Rhino’s Custom materials (this was a bug in the Rhino API, but found a workaround).
– (OSX only) The installer couldn’t install the plugin in the case the /Users//Library/Application Support/McNeel/Rhinoceros/MacPlugins folder didn’t exist.
– Rhino slowed down when a Maxwell material was applied to many objects.
– Some scenes could freeze Rhino on Maxwell export. It seems it is an issue with Rhino baking; as a workaround, some baking flags are disabled now to avoid this issue.
– When Custom Alpha was applied to a block, only the first object of the block was exported with the Custom Alpha applied.
– After changing the object parameter of a block object, FIRE only refreshed the first sub-object of the block.
– In the case the scene contained several copies of the same instance block, when the user deleted the original block from the scene, all the blocks disappeared from the FIRE view (the copies are handled as instances under Maxwell).
– Rhino crashed when creating block definitions while FIRE ran.
– Block inserted from an embedded file (or block with sub-blocks) didn’t follow the Maxwell Object settings.
– The parameters in the Document Properties page were not reverted when clicking the Cancel button.
– After undoing the Maxwell Environment Path channel change the value was a text 'NULL' instead of an empty string.
– Camera exposure EV value was wrong if Iso value was not 100.
– The camera didn’t keep exposure correctly in the 'Lock Exposure' mode if Iso value was not 100.
– In some cases, the Maxwell UI panels didn’t fit correctly into the parent UI container.
– Mouse scroll wheeling could cause panning the whole container control instead of spinning the value of the control.
– After the Rhino view was changed to named view the Maxwell camera showed the saved camera position instead of the active camera position.
– Rhino’s Gem materials were exported as Rhino’s Custom materials (this was a bug in the Rhino API, but found a workaround).
CHANGED:
– The camera exposure presets now change Iso/Shutter/F-Stop values too.
– Maxwell numerical UI controls value change is not immediate now, the user has to accept it with 'Enter' or click out of the control. It is also possible to cancel with 'Esc'.
Maxwell Render is an unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in real world. Maxwell Render makes perfect images, films and animations from 3D models and scenes. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and VFX artists.
Maxwell 5 includes several new features and improvements: procedural textures, multi-GPU rendering, Maxwell Cloud, 4K compatibility and much more.
Maxwell | Rhino offers seamless integration with Rhino for Windows, allowing you to work comfortably within the Rhino interface. This product has been specifically designed for rendering in Rhino with a Maxwell toolbar.
– The camera exposure presets now change Iso/Shutter/F-Stop values too.
– Maxwell numerical UI controls value change is not immediate now, the user has to accept it with 'Enter' or click out of the control. It is also possible to cancel with 'Esc'.
Maxwell Render is an unbiased spectral ray-tracing designed to simulate light and materials exactly as they behave in real world. Maxwell Render makes perfect images, films and animations from 3D models and scenes. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and VFX artists.
Maxwell 5 includes several new features and improvements: procedural textures, multi-GPU rendering, Maxwell Cloud, 4K compatibility and much more.
Maxwell | Rhino offers seamless integration with Rhino for Windows, allowing you to work comfortably within the Rhino interface. This product has been specifically designed for rendering in Rhino with a Maxwell toolbar.
Check in this video how the new GPU fire feature works in Maxwell 5
Next Limit was founded in 1998 by engineers Victor Gonzalez and Ignacio Vargas with a common vision of developing cutting edge simulation tecnologies. RealFlow was the first product released. In the following years new products came to life, such as: Maxwell Render, CaronteFX and XFlow CFD. In 2018 Victor Gonzalez became the sole owner of the group, expanding the company portfolio toward new markets and industries. Since then the portfolio has been updated with three new solutions: Anyverse, BeGraph and RoomBox.
Product: NextLimit Maxwell 5
Version: 5.0.502 (5.0.6.3) for Rhino
Supported Architectures: x64
Website Home Page : https://maxwellrender.com/
Version: 5.0.502 (5.0.6.3) for Rhino
Supported Architectures: x64
Website Home Page : https://maxwellrender.com/
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: Rhino 5.x / Rhino 6.x
Size: 1.4 Gb
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: Rhino 5.x / Rhino 6.x
Size: 1.4 Gb
The minimum system requirements for Maxwell Render are as follows:
– Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
– 2 GHz Intel Core2 processor, AMD Athlon 64 or better
– 1GB RAM minimum. 16 GB of RAM memory is highly recommended
– 1.7 GB available hard disk space for installation
– Accelerated OpenGL drivers
– 3 button mouse recommended
DOWNLOAD LINKS: – Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
– 2 GHz Intel Core2 processor, AMD Athlon 64 or better
– 1GB RAM minimum. 16 GB of RAM memory is highly recommended
– 1.7 GB available hard disk space for installation
– Accelerated OpenGL drivers
– 3 button mouse recommended
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For photorealistic rendering of 3D images and videos, 3D rendering software is a must have. Most 3D modeling and animation tools have their own internal renderer. At times the capacity for internal renderers to produce high-quality, photorealistic images and video is limited. In such cases, an external renderer can be used; one that will improve the quality of the render. Here are some of the top 3D rendering tools for the creation of amazing projects.
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Lumion 3D
Capture your audience’s attention by making great presentations using Lumion 3D. You can create flythrough videos and fantastic images using this tool. Lumion is used by 61 of the top global architectural firms. It has a simple workflow, allowing users to get started within a short period. The render engine is one of the fastest in its caliber.
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This is a design, visualization and rendering tool that is used in the design of motor vehicles, building, and a host of other products. The render tool can be used to bring videos, still images and even abstract designs to life. The real-time render engine allows you to view your project as you proceed, allowing for faster realization of ideas.
KeyShot
For an awesome, accurate and fast realization of your 3D creations, KeyShot is the perfect render engine to use. It has a real-time render workflow that allows you to see your animations and images become real as you create them. The time required to complete projects is reduced by the inbuilt environments and materials, which you can assign with a click of your mouse.
Indigo renderer
This is an unbiased, physically based 3D rendering tool that uses physical calculations of light to give you the best photorealistic renders ever. The tool comes with plugins that can be used by several 3D modeling software, across many platforms. The application of this render engine has produced some of the most breathtaking videos and images ever seen.
3DS Max
3D design, modeling and animation software, used for a wide range of creative projects. Whether you are creating a cartoon or a realistic scene for a commercial, this software gives you the tools to accomplish this with ease. It is also used for the creation of architectural designs and flythroughs.
Blender 3D
This is an open source, free tool that is used for fantastic 3D creations. You can create cartoons and photorealistic images and videos using this tool. It comes with two inbuilt render engines, namely Blender internal and Cycles. The tool also works with several external render engines such as Yafray and LuxRender.
Maxwell Render
Create plains, trees and grass that looks like it was shot with a high-definition camera, using the internal libraries of this versatile 3D rendering software. The render engine works well with other 3D design tools such as Sketchup and Modo. Create fantasy images and breathe life into them with this versatile tool.
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Sketchup
Create 3D models and renders by simply drawing. With Sketchup, you only need to draw lines and shapes, and then stretch and pull the surfaces to turn them into 3D designs. You can make anything that your mind can imagine. This is a 3D rendering tool that has been dubbed as one of the easiest to use in the industry.
Shaderlight
A 3D rendering tool for Sketchup that uses cloud computing in its workflow. You now have access to unlimited computing power to bring the most resource-intensive creations to life, within a short period. The render engine allows you to buy a full license, or one that you can use as you go, starting from as little as $50.
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Other 3D rendering Software for different platforms
Oddly, most of the 3D render tools are designed for Windows and Mac. However, due to the high demand for mobile solutions, there has been an increase in the development of 3D tools for other platforms including iOS, Android, Ubuntu amongst others. Here is a list of these 3D tools.
Wings 3D
This is a free 3D rendering tool for Windows with advanced sub-division modeling for the creations of lifelike images and videos. It comes with a built-in AutoUV mapping tool for easy assignment of the most complex textures. It exports to the most common 3D formats. NOTE: you cannot animate the models in this tool.
Clara.io
Clara.io is a free 3D rendering software that can be used on an Android system. The tool runs on a web browser and unleashes some powerful tools to help you realize your 3D creations. The material library is vast and allows for photo-realistic texture application. The tool is quite fast and great for the creation of quick visualizations and animations.
Autodesk 123D
This is a free 3D rendering software for Mac OSX, among other operating systems. The various tools allow you to design, create and render 3D models with power and speed. The program supports 3D printing and you can bring your creations out of your computer and into your real world environment. There are thousands of free models that you can use for your projects.
Houdini Apprentice
The free version of the professional Houdini FX, used on Linux. It is great for hobbyists, Students and Artists to create their designs, before moving on to the commercial version. You get watermarks on your renderings and there is a limited render size. Otherwise comes with a lot of powerful features built-in for your creative projects.
LuxRender – The best 3D rendering software for 2016
This is an unbiased, physically based 3D rendering engine. It comes with advanced, state-of-the-art algorithms that calculate light flow based on physical equations. These calculations allow for the most photorealistic renders that you have ever seen. It will be hard to believe that the image or video that you are watching was not created using a real-life camera.
What is 3D rendering Software?
These are tools that are used to bring 3D models to life. Whether you are creating cartoons or realistic scenes, you can achieve all these using these versatile tools. They read the texture characteristics, and the lighting to create the images and videos that you want. Some 3D rendering tools are free while others are commercial; some come inbuilt into the modeling software, while others are external. The choice of your 3d rendering tools should be dictated by the project that you have. Some scenes are simple and do not use a lot of system resources, making it ideal to use the inbuilt render engines. Other complex scenes may require the use of external, cloud-based, 3D rendering engines.
How to install 3D rendering software
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Some of the 3D render engines come pre-built into the modeling and animation software. By simply clicking the installer, you not only install the modeling tool but the render engine too. However, in the case of external render engines, you may have to install plugins, which will allow them to work within your modeling tool. If you want to export to a format that can be used by the render engine, then you can do so, directly from the modeling tool, or look for export plugins. In some cases, you may have to go through a complex installation process where you change file paths in your system tools, but these cases are few.
Basically, 3D rendering tools are ideal for people who want to impress their audience through imagery. Just like the musician uses instruments to enthrall their listeners, 3D modeling artists depend on the render tools to bring their creations to life. What good would a 3D modeling and animation tool be, if it could not render the designs into captivating images and videos? The tools have several features and you should go through each carefully before deciding on which render engine to use.
Basically, 3D rendering tools are ideal for people who want to impress their audience through imagery. Just like the musician uses instruments to enthrall their listeners, 3D modeling artists depend on the render tools to bring their creations to life. What good would a 3D modeling and animation tool be, if it could not render the designs into captivating images and videos? The tools have several features and you should go through each carefully before deciding on which render engine to use.